The Checklist page gives you a brief overview of gamification redesign.
Is this the only way to add game elements? Of course not! But it is one way that worked for me, and is something many teachers could use, in part or in whole, to increase engagement and optimize personalization in an online classroom.
The Step-by-Step page provides a detailed discussion of the pedagogical choices behind the game elements that I included in my sample course.
This is organized by the elements that need to be planned for any course design: grade expectations, communication, course content, demonstration of understanding, and formative and summative assessment.
The third page in this section gives some detailed explanation of how I created my adapted version of the Student Tracker using Excel spreadsheets linked in one 5-page workbook.
Click the linked images to the left to access these pages, or follow the navigation in the top menu.